class_name EntityStateAnim_AdditionalEffect
extends Resource

#region 属性
@export_group("Additional_Effect")
@export var timing:GameEnum.EntityStateAnim_AdditionalEffect_Timing = GameEnum.EntityStateAnim_AdditionalEffect_Timing.Time
@export var time:float = 0
@export_group("")
var entity_state:EntityState
var entity
#endregion
#region 字段
#endregion
#region 信号
#endregion

#region 基类方法
#endregion
#region 公共方法
func init_additional_effect(entity_state:EntityState):
	self.entity_state = entity_state
	self.entity = self.entity_state.controller.cur_entity
func excute():
	pass
#endregion
#region 私有方法
#endregion
#region 生命周期函数
#endregion
